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Forest Roth

Castle

DESCRIPTION

My First Demo Reel Piece. I created it using the first early access version of Unreal 5. This project was a blast to create, I used a mix of baking and high poly objects to get my detail, making use of Nanite and Lumen. I am responsible for almost all aspects of this project, barring some of the vfx, Megascans models and skybox.

YEAR

2021

GENRE

Games Environment

Softwares

Maya, ZBrush, Substance, Marmoset, Unreal Engine 5

Castle Bricks

A Large part of this project was the castle, I tried various methods of Megascans/Mixer but none of them felt correct for the castle so I created my own texture in Substance Designer.

Bricks Rendered in Marmoset Toolbag 4

Substance designer gave me the freedom to create the shape and size of bricks that I wanted. It also gave me a height map which I could then use in Zbrush to create actual geo on my castle, taking advantage of Unreal 5's new Nanite features.

CastleBricks_SubstanceDesigner Graph.png

Final graph from Substance Designer

Full Moon

Another aspect of this scene that was imperative was the moon. I got this from a tutorial on youtube by underscore, and then modified it to fit my needs for the project.

Changes in Viewport

Moon_BP.png

Moon BP

Moon_MatGraph.png

Moon Material Graph

MoonGlow_MatGraph.png

Moon Glow Material Graph

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